AI Insights · Timothy · October 2023
Top 5 Boxing Games on Android in Ecuador Q3 2023
Explore the performance of the top 5 boxing games on the Android platform in Ecuador during Q3 2023, including weekly downloads, revenue, and active user trends.
The third quarter of 2023 saw varied performance among the top 5 boxing games on the Android platform in Ecuador. Here's a closer look at their weekly downloads, revenue, and active user trends, based on data from Sensor Tower.
Boxing Star: Real Boxing Fight by ThumbAge Co., Ltd. showed a dynamic quarter. Weekly revenue peaked at around $82 in the last week of July and then fluctuated, ending the quarter with $47 in the final week of September. Downloads saw a significant high of 1K in early July, but tapered off to 222 by the end of the quarter. Active users started at 2.6K in late June, peaking at 3.6K in mid-July, and then declining to 1.2K by the end of September.
Real Boxing 2 from Vivid Games S.A. experienced fluctuations in revenue, with a high of $33 in early July but dropping to $3 by the end of September. Downloads remained relatively stable, starting at 954 in late June and ending at 836 in the last week of September. Active users saw a peak of 2.8K in late July, subsequently decreasing to 1.5K by the end of the quarter.
Burrito Bison: Launcha Libre by Kongregate had a quiet quarter with no significant spikes. Revenue peaked at $5 in late June but dropped to $1 by the end of September. Active users started at 464 in late June and saw a slight decline, ending at 394 in the final week of September.
WWE Mayhem from Reliance Games showed consistent download numbers, starting at 335 in late June and ending at 336 by the end of September. Revenue was negligible, peaking at $13 in early August. Active users remained steady, starting at 1K in late June and closing the quarter at 949.
EA SPORTS™ UFC® Mobile 2 by ELECTRONIC ARTS had the highest download numbers among the top 5, starting at 1.5K in late June and peaking at 2.1K in late August. Active users began at nearly 2K in late June and reached a high of 2.7K in late August, before ending the quarter at 1.9K. Revenue data was not significant for this title throughout the quarter.
For more detailed insights, visit Sensor Tower.